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  • Character Design And Modeling For Next-Gen Games Download
    카테고리 없음 2020. 2. 22. 16:36
    3d character design

    DescriptionIn this lecture, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using Xsi®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within Xsi, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.Duration: 140 minutesFormat: SD 1024x768. Concept Designer / Art Director / Senior 3D ArtistAs a 3D character modeler for video games and game cinematics, Vitaly Bulgarov worked at Blizzard Entertainment on the cinematics team for Starcraft 2, Diablo 3, and the World of Warcraft franchise.

    Character Modeling For Games

    As a concept designer for films, he’s created robotic designs for ILM, Dreamworks, Paramount, Lightstorm Entertainment and more, on projects including Transformers: Age of Extinction, RoboCop (2014), Terminator: Genisys, Ghost in the Shell, and the upcoming Alita: Battle Angel (2018).After transitioning from games and movies into industrial design, Vitaly has also worked on next-generation wearable products at Intel's New Devices Group as well as on surgical robotics at Intuitive Surgical. For the past 4 years, Vitaly has been working as the chief designer at Hankook Mirae Technology, the company responsible for building the first-ever four-meter tall mecha/robotic suit and currently developing a new humanoid and a quadruped robot.

    He also consults and works for Boston Dynamics, Panasonic, Microsoft, as well US military projects.

    Character Design And Modeling For Next-gen Games Download 2017

    Character Design And Modeling For Next-Gen Games Download

    The Gnomon Workshop Creature Modeling For Production

    In this DVD, Vitaly Bulgarov walks you through hisprocess for creating highly detailed organic-mechcharacters using XSI., ZBrush. And Photoshop.Vitaly explains his 2D/3D concept design process,then shows his process for creating clean detailedmeshes within XSI, as well as the sculpting processin ZBrush. Finally he shows how to add character andlife to the hard surface and make a presentation of thefinal high-poly model using ZBrush and Photoshop.http://www.thegnomonworkshop.com/store/product/544/.

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